Monday, September 29, 2008

Comin back

So right all those images I promised huh... weren't those great?

Time to do it right. I have started to lay in base textures to get scale I have also setup some trees.
With rough textures laid in the problems are starting to pop up so will be taking care of those. Like the back wall having its normal reversed for some reason....

These are super high renders for the stage I am at but wanted to test the lighting model with some final gather.



Wednesday, August 27, 2008

Checkin' in

So it's been awhile since the last update. August has been a busy month. In fact after getting back from Siggraph I have been playing catch up (Utility bills don't scan themselves you know)
Anyhow there are updates for Cirrus that I will be posting later on tonight. I finished building a mid-day light rig for the scene and closing it in. So I will get those up there for all the world to see.

It hasn't been all work and no..... work? though I have revamped my website. Gone is the old menu style and now everything is all out in front. (http://www.frozenbaby.net for those who don't know) I am sure that will make all the potential employers I send there happy. Throw in a new dynamic gallery and viola less work for me :)

There will also be some quick scenes popping up here soon as well. I got some great reference shots from my recent trip to San Fran (god, I love it there... why am I not there right now?) so I am looking to do a couple of quick projects based on them.

That's all for now... visuals to follow.

Also that lamp from the last post has since been beaten to death with the design stick.....

Friday, August 1, 2008

More modeling and a lamp

Ok back again.
I have built the scene up a bit more. I haven't made a huge leap from the last time (and there is a long way to go with all I want to put in here)
but working towards closing off the environment and building in the main structures.
most of the small stuff and accent will be built out of the scene and brought it later.

I am going to stop modeling for now and shift to setting up my light rig while the geometry is
manageable.

I also made this nifty lamp that will more than likely make it into the scene as well at some point. Well, actually I plan to have quite a few lamps.

I grabbed a nifty indoor lighting tutorial from 3Dtotal. I might just divert from Cirrus for a second to build a small indoor environ to walk through their process. The tutorial uses physical sun and sky... which is not my favorite feature in Maya, perhaps with a bit more time I can come to love it.






Friday, July 25, 2008

New Blog, New Project

So this is the first entry into this new art blog I setup. I eventually fell into the idea. All the cool kids are doing it, and they seem to be on the up and up. To kick off the blog thing I have started a new project. Something, I plan to be much larger than my previous works. I am also looking to incorporate a slew of other techniques like dynamics and cloth in Maya. All of these things I have been wanting to learn and now seems like a good time.

So I do have some rough sketches (the are mainly just enough to get me started) I will put those up soon so that everyone can pick on them. For the time being you can have a look at the startings of the geometry. This should give you the rough idea.

More later.